Education/Instructor Guide

Instructor Guide

Everything you need to run VoltStrategist in your classroom — session formats, learning outcomes mapped to curriculum, grading suggestions, and facilitator tips.

What Is VoltStrategist?

VoltStrategist is a competitive business strategy simulation set in the electric vehicle industry. Players manage an EV startup across 24 simulated quarters (6 fiscal years), making quarterly decisions on pricing, production, R&D investment, and competitive intelligence.

Session Length
~90 min
Allow 2 hours for first-time players
Player Count
2–4 players
Human or AI-controlled rivals
Format
Simultaneous turns
No waiting — all decide at once

Quick Setup for a Class Session

1

Create a lobby at VoltStrategist → PvP → New Lobby

2

Set deadline: 10 minutes per quarter (recommended for class)

3

Share the lobby code with students

4

Students join, complete the 5-step company setup (~5 min)

5

Host starts the game when all players are ready

6

Game runs: 24 quarters × ~4 min per quarter ≈ 96 min total

7

Final standings and score breakdown auto-display when game ends

Learning Outcomes Map

Strategic Management

Game MechanicLearning Outcome
Strategy selection (Domination / Specialist / Adaptive)Porter's generic strategies — students experience consequences, not just theory
Competitor decisions (NPC and human rivals)Competitive dynamics, first-mover vs fast-follower tradeoffs
Market share evolution over 24 quartersIndustry lifecycle, competitive position sustainability
Phase transitions (Phase 1→2→3)Strategic inflection points; when to pivot vs stay the course
Final outcome (Tech Titan / Legacy Survivor / Forced Liquidation)Strategy–performance linkage; debrief discussion anchors
Discussion prompt: “At which quarter did you realise your initial strategy needed adjusting? What did you see in the data that triggered that?”

Organisational Behaviour & Leadership

Game MechanicLearning Outcome
Adizes leadership style (Producer / Administrator / Entrepreneur / Integrator)Adizes PAEI model; leadership style as a strategic asset and constraint
Style buff/debuff systemCognitive bias of leaders; how leadership style shapes organisational decision-making
Comparing outcomes across styles in final standingsContextual leadership: which style performs best depends on market conditions
Discussion prompt: “Did your leadership style help or hurt you in the phase you found hardest? Would a different style have changed your choices?”

Operations Management

Game MechanicLearning Outcome
Production volume decision each quarterCapacity planning, demand forecasting under uncertainty
Overtime toggleFlexible capacity, cost of responsiveness
Factory expansion (Phase 2+)Capital investment decision, breakeven analysis, sunk cost vs marginal cost
Inventory carry-overWorking capital management, holding cost vs stockout risk
Discussion prompt: “How did you decide how much to produce in Q1 when you had no demand history? What data would have made that easier?”

Marketing Management

Game MechanicLearning Outcome
Pricing decision (below / at / above market)Price-quality signalling, price elasticity
Marketing spend sliderMarketing ROI, awareness decay (adstock model)
Market segmentation (small city → luxury)Segment selection, vehicle type as positioning signal
Consumer demand model (logit)How multiple attributes combine to determine market share
Discussion prompt: “When a competitor undercut your price, what was your response? Was price the right lever to pull?”

Corporate Finance & Accounting

Game MechanicLearning Outcome
Quarterly P&L (revenue, COGS, gross margin, EBIT, net profit)Income statement construction and interpretation
Equity ratio covenant (≥ 50%)Debt covenants, financial health monitoring, lender perspective
Corporate Income Tax (25%, assessed every 4 quarters)Tax timing, fiscal year concept
Starting equity ratio: 35.5% (below covenant)Strategic urgency: improve financial health while competing
Discussion prompt: “Your equity ratio was below the board covenant from day one. How did that constraint change your decisions?”

R&D and Innovation Management

Game MechanicLearning Outcome
R&D investment options each quarterInnovation as resource allocation; opportunity cost
Attribute system (Range / Aesthetics / Software / Serviceability / Tech Specs)Multi-dimensional product quality; attribute-based differentiation
Facelift vs New Platform R&D choicesIncremental vs radical innovation; platform economics
Quality bonus (0–100% based on attribute levels)Product quality as competitive lever; willingness-to-pay model
Discussion prompt: “Did you invest in R&D early or defer it? Looking at the final standings, was that the right call?”

Recommended Session Formats

90-Minute Class (One Session)

0:00Briefing: context, objectives, how to play (10 min)
0:10Lobby open, students join and complete setup (10 min)
0:20Game runs (24 quarters × ~2.5 min deadline ≈ 60 min)
1:20Final standings revealed, individual reflection (5 min)
1:25Facilitated debrief (remaining time)

3-Hour Workshop (Corporate / Executive)

  • Session 1 (90 min): Full game
  • Break (30 min)
  • Session 2 (60 min): Deep debrief — strategy, leadership, financial performance

Use the team's actual strategic challenges as the debrief frame: “How does what you just experienced reflect decisions your organisation is facing?”

Semester Integration (Business School)

  • Week 3: Tutorial solo game — introduces mechanics (30 min)
  • Week 6: First class PvP game — strategy focus
  • Week 10: Second PvP game — students choose different strategy and style than Week 6
  • Week 12: Comparative debrief — what changed between game 1 and game 2, and why

Grading Suggestions

ApproachNotes
Strategy memo (pre-game)Students commit to a strategy rationale before playing; debrief compares plan vs reality
Decision journalStudents note reasoning behind key decisions at Q4, Q8, Q12; submitted post-game
Reflection paper500–800 words: what did the game reveal about your leadership style or strategic instincts?
Participation onlyUse game score as a tiebreaker for participation grade, not primary grade

Note: Grading on game score alone is not recommended — it conflates luck (market variance, opponent choices) with quality of reasoning. Grade the reasoning, not the outcome.

Facilitator Tips

Let the first few quarters go badly for some players.

Resist the urge to coach during play. The experience of a bad Q3 is the most powerful teaching moment.

The equity covenant is a built-in forcing function.

Students who ignore the balance sheet get a board warning. Let it happen — it creates authentic urgency.

Debrief the decision, not the outcome.

Ask "why did you do that?" not "why did that go wrong?"

Compare styles in the debrief.

Pull up the final standings and ask: "The three players with the highest scores used these styles — what did they have in common?"

Phase transitions are natural discussion anchors.

Q8 (Phase 1→2 with import shock) and Q16 (Phase 2→3 with demand maturation) are the moments where strategy must evolve.

Ready to Run a Pilot?

We'll help you set up your first classroom session — lobby configuration, student onboarding, and debrief support included.