Free Pilot SemesterBrowser-Based — No IT Approval

The Business Strategy Simulation Built for the Classroom

Teach pricing strategy, P&L management, CapEx decisions, and competitive dynamics through 24 quarters of hands-on play. Students run an EV startup and see how every decision flows through to the income statement.

Measurable Learning Outcomes

Every concept is experienced firsthand, not just discussed. Students make decisions and immediately see the financial and competitive consequences.

Price Elasticity & Positioning

Students set vehicle prices and watch demand respond via a calibrated multinomial logit model. They learn that lowering price doesn't always increase profit — margin matters.

Topics: Pricing strategy, demand curves, logit model

P&L & Financial Statements

Every quarter produces a full income statement: revenue, COGS, marketing spend, R&D, depreciation, interest, and corporate tax. Students learn to read — and influence — the numbers.

Topics: Income statement, COGS, gross margin, net profit

CapEx vs. OpEx Trade-offs

Should you expand the factory (CapEx with depreciation) or run overtime (OpEx that hits this quarter's P&L)? Students experience the real tension between capacity strategy and cash flow.

Topics: Capital expenditure, operating expenditure, depreciation

Marketing Channel Allocation & Brand Building

Marketing spend accumulates as brand awareness across quarters — consistent spenders outperform burst spenders with the same total budget. Students split budgets between consumer advertising and dealer support, each weighted by CEO leadership style.

Topics: Marketing mix, channel strategy, brand awareness, adstock

R&D & Product Differentiation

Upgrade 5 product attributes (range, aesthetics, software, serviceability, tech specs) that drive both COGS and competitive utility. Students balance innovation cost against willingness-to-pay.

Topics: Product development, competitive differentiation, R&D ROI

Competitive Dynamics & Intelligence

Purchase 11 market studies — rival pricing, quality, portfolio, Demand Trend (Product Life Cycle curves), and Price Sensitivity Index — then adapt strategy. Students learn the value of information and decision-making under uncertainty.

Topics: Market intelligence, competitive analysis, strategic positioning, product life cycle, price elasticity

Zero Setup, Zero IT Hassle

There is nothing to buy or install. Share a lobby code and students are playing within minutes.

  • Runs in the browser: Chrome, Safari, Firefox or Edge on any computer. No download, no install.
  • No IT approval required: no software to deploy and no servers to configure.
  • Live or homework-style: 5-minute deadlines for one lesson, up to 72 hours for play across a week. Pause the clock to continue a game next lesson.
  • Works on phones and tablets, so students without a laptop can take part.
  • Free for academic use during the pilot programme. No licence and no purchase order.

Setup in 3 Steps

1
Create a private lobby per group
Set the deadline and player count, and turn off "Play in this lobby" to host without a seat.
2
Share the lobby code
Students sign up for free and enter the code, or open the invite link.
3
Students play
Every company decides at the same time. A quarter ends when everyone has submitted or the deadline passes.

Fits Any Business Curriculum

Whether you teach a 10-week undergraduate course or a 3-day executive workshop, VoltStrategist adapts to your schedule and learning objectives.

MBA & Graduate Programmes

Business Strategy, Marketing Management, Operations, Managerial Economics

Full 24-quarter game as a semester-long competitive exercise. Students form teams, compete in PvP lobbies, and present strategic reviews at milestone checkpoints.

Undergraduate Business

Intro to Business, Principles of Marketing, Financial Accounting

Use Phase 1 (Q1–Q8) as a focused 4–6 week module. Students learn pricing, P&L basics, and production planning without the complexity of later phases.

Executive Education

Leadership Development, Strategic Thinking, Cross-Functional Alignment

Run a compressed tournament over 1–3 days. Teams make rapid decisions under pressure, then debrief on strategy trade-offs and competitive dynamics.

High School Economics

Introduction to Economics, Entrepreneurship, Business Fundamentals

Solo mode against AI rivals. Students play at their own pace and learn supply & demand, pricing, and basic financial literacy through experiential play.

What You Get as Facilitator

Tools designed to make your job easier — not just the students' experience better.

Lobby Management

Run several private lobbies at once without taking a seat in any of them. Set deadlines, pause the clock, end a quarter once the room is done, fill empty seats with AI rivals, and give a company back to a student who fell behind.

Live Leaderboard

Project the standings during the lesson. They update after every quarter, and the facilitator view shows who still has to submit.

Instructor Guide

Session plans for a 90-minute lesson, a 3-hour workshop and a full semester, with discussion prompts per topic and grading suggestions.

Flexible Deadlines

Deadlines from 5 minutes to 72 hours, a pause button for discussions and the end of the lesson, or manual pacing that waits for every player.

Learning Outcomes Mapped

Each game mechanic maps to a curriculum topic: pricing, P&L, operations, marketing, finance and R&D. The guide lists them for your syllabus.

Debrief-Ready Results

A full P&L and market share charts for every company, every quarter, and a final result card each student can share.

Read the full Instructor Guide

Grounded in Real Economics

The simulation uses standard models from economics and accounting, so what students see in the game connects to what they learn in class.

Demand Model
P(i) = exp(Vi) / Σexp(Vj)

Multinomial logit — the standard discrete choice model from econometrics. Students see how utility-based choice drives market share.

Utility Function
Vi = βp·price + βm·awareness + βq·quality

Price sensitivity, accumulated brand awareness (adstock), and product quality combine with calibrated coefficients. Great for discussing willingness-to-pay and brand-building strategy.

Profitability
NI= Rev − COGS − OpEx − D&A − Int − Tax

Full accrual P&L each quarter. 25% corporate tax at fiscal year-end. Board covenants on equity ratio (≥50%) and ROE (≥2.5%).

Questions from Teachers

Is VoltStrategist used in real classes?

Yes. Teachers in secondary schools, universities and business schools run it with their classes, usually as several private lobbies at the same time, one per group of students.

What does it cost?

Nothing. VoltStrategist is free for academic use during our pilot programme. There is no licence, no purchase order and no per-student fee.

What do students need?

A web browser on a laptop, tablet or phone, and a free account created with an email address. There is nothing to install and nothing for your IT department to approve.

How do I run it for a class of 25 to 30 students?

A lobby holds 2 to 4 competing companies. Split the class into groups (two or three students can run one company together on one device) and create one private lobby per group. Turn off "Play in this lobby" so you host every lobby without taking a seat. Share each lobby code; students enter it under PvP, Join by code. The facilitator view shows who has submitted and the live standings.

How long does a game take?

A full game is 24 quarters. A quarter ends as soon as every player submits, so with 5-minute deadlines a class usually finishes in 60 to 100 minutes. Deadlines from 30 minutes to 72 hours suit homework-style play over several days.

Can one game continue over several lessons?

Yes. Pause the clock from the facilitator view at the end of the lesson and resume it next time, or create the lobby with the "Manual" deadline, which waits until every player has submitted. If a student misses the deadline twice in a row (the default, adjustable from 1 to 3), an AI player runs their company until they take it back, or until you give it back from the facilitator view.

How do students learn the rules and the numbers in the game?

Three steps work well. First, every student plays the built-in tutorial, which walks through one quarter step by step in about 15 minutes. Second, a short solo game against AI rivals as homework: quarters 1 to 8 use a simpler decision screen. Third, in class, stop after quarters 1 and 4 and read a results page together: what sold, what it cost, and why (pause the clock while you talk). The instructor guide has discussion prompts for each topic.

How should I grade it?

Grade the reasoning, not the score, because the score also depends on rivals and market conditions. A short strategy memo before the game, a decision journal at quarters 4, 8 and 12, and a reflection paper afterwards all work. The instructor guide has details.

Which languages is it available in?

The game is in English. Prices can be shown in euros, US dollars or British pounds.

Ready to Use It in Your Classroom?

We'll help you set up your first classroom session — lobby configuration, student onboarding, and debrief support included. No cost for your pilot semester.

VoltStrategist is free for academic use during our pilot programme. When we introduce institutional pricing, early adopters will be grandfathered at a preferred rate.