Teach pricing strategy, P&L management, CapEx decisions, and competitive dynamics through 24 quarters of hands-on play. Students run an EV startup and see how every decision flows through to the income statement.
Every concept is experienced firsthand, not just discussed. Students make decisions and immediately see the financial and competitive consequences.
Students set vehicle prices and watch demand respond via a calibrated multinomial logit model. They learn that lowering price doesn't always increase profit — margin matters.
Topics: Pricing strategy, demand curves, logit model
Every quarter produces a full income statement: revenue, COGS, marketing spend, R&D, depreciation, interest, and corporate tax. Students learn to read — and influence — the numbers.
Topics: Income statement, COGS, gross margin, net profit
Should you expand the factory (CapEx with depreciation) or run overtime (OpEx that hits this quarter's P&L)? Students experience the real tension between capacity strategy and cash flow.
Topics: Capital expenditure, operating expenditure, depreciation
Marketing spend accumulates as brand awareness across quarters — consistent spenders outperform burst spenders with the same total budget. Students split budgets between consumer advertising and dealer support, each weighted by CEO leadership style.
Topics: Marketing mix, channel strategy, brand awareness, adstock
Upgrade 5 product attributes (range, aesthetics, software, serviceability, tech specs) that drive both COGS and competitive utility. Students balance innovation cost against willingness-to-pay.
Topics: Product development, competitive differentiation, R&D ROI
Purchase 11 market studies — rival pricing, quality, portfolio, Demand Trend (Product Life Cycle curves), and Price Sensitivity Index — then adapt strategy. Students learn the value of information and decision-making under uncertainty.
Topics: Market intelligence, competitive analysis, strategic positioning, product life cycle, price elasticity
There is nothing to buy or install. Share a lobby code and students are playing within minutes.
Whether you teach a 10-week undergraduate course or a 3-day executive workshop, VoltStrategist adapts to your schedule and learning objectives.
Business Strategy, Marketing Management, Operations, Managerial Economics
Full 24-quarter game as a semester-long competitive exercise. Students form teams, compete in PvP lobbies, and present strategic reviews at milestone checkpoints.
Intro to Business, Principles of Marketing, Financial Accounting
Use Phase 1 (Q1–Q8) as a focused 4–6 week module. Students learn pricing, P&L basics, and production planning without the complexity of later phases.
Leadership Development, Strategic Thinking, Cross-Functional Alignment
Run a compressed tournament over 1–3 days. Teams make rapid decisions under pressure, then debrief on strategy trade-offs and competitive dynamics.
Introduction to Economics, Entrepreneurship, Business Fundamentals
Solo mode against AI rivals. Students play at their own pace and learn supply & demand, pricing, and basic financial literacy through experiential play.
Tools designed to make your job easier — not just the students' experience better.
Run several private lobbies at once without taking a seat in any of them. Set deadlines, pause the clock, end a quarter once the room is done, fill empty seats with AI rivals, and give a company back to a student who fell behind.
Project the standings during the lesson. They update after every quarter, and the facilitator view shows who still has to submit.
Session plans for a 90-minute lesson, a 3-hour workshop and a full semester, with discussion prompts per topic and grading suggestions.
Deadlines from 5 minutes to 72 hours, a pause button for discussions and the end of the lesson, or manual pacing that waits for every player.
Each game mechanic maps to a curriculum topic: pricing, P&L, operations, marketing, finance and R&D. The guide lists them for your syllabus.
A full P&L and market share charts for every company, every quarter, and a final result card each student can share.
The simulation uses standard models from economics and accounting, so what students see in the game connects to what they learn in class.
Multinomial logit — the standard discrete choice model from econometrics. Students see how utility-based choice drives market share.
Price sensitivity, accumulated brand awareness (adstock), and product quality combine with calibrated coefficients. Great for discussing willingness-to-pay and brand-building strategy.
Full accrual P&L each quarter. 25% corporate tax at fiscal year-end. Board covenants on equity ratio (≥50%) and ROE (≥2.5%).
Yes. Teachers in secondary schools, universities and business schools run it with their classes, usually as several private lobbies at the same time, one per group of students.
Nothing. VoltStrategist is free for academic use during our pilot programme. There is no licence, no purchase order and no per-student fee.
A web browser on a laptop, tablet or phone, and a free account created with an email address. There is nothing to install and nothing for your IT department to approve.
A lobby holds 2 to 4 competing companies. Split the class into groups (two or three students can run one company together on one device) and create one private lobby per group. Turn off "Play in this lobby" so you host every lobby without taking a seat. Share each lobby code; students enter it under PvP, Join by code. The facilitator view shows who has submitted and the live standings.
A full game is 24 quarters. A quarter ends as soon as every player submits, so with 5-minute deadlines a class usually finishes in 60 to 100 minutes. Deadlines from 30 minutes to 72 hours suit homework-style play over several days.
Yes. Pause the clock from the facilitator view at the end of the lesson and resume it next time, or create the lobby with the "Manual" deadline, which waits until every player has submitted. If a student misses the deadline twice in a row (the default, adjustable from 1 to 3), an AI player runs their company until they take it back, or until you give it back from the facilitator view.
Three steps work well. First, every student plays the built-in tutorial, which walks through one quarter step by step in about 15 minutes. Second, a short solo game against AI rivals as homework: quarters 1 to 8 use a simpler decision screen. Third, in class, stop after quarters 1 and 4 and read a results page together: what sold, what it cost, and why (pause the clock while you talk). The instructor guide has discussion prompts for each topic.
Grade the reasoning, not the score, because the score also depends on rivals and market conditions. A short strategy memo before the game, a decision journal at quarters 4, 8 and 12, and a reflection paper afterwards all work. The instructor guide has details.
The game is in English. Prices can be shown in euros, US dollars or British pounds.
We'll help you set up your first classroom session — lobby configuration, student onboarding, and debrief support included. No cost for your pilot semester.
VoltStrategist is free for academic use during our pilot programme. When we introduce institutional pricing, early adopters will be grandfathered at a preferred rate.